Minggu, 31 Mei 2009

Pus InLitBang Mekanika Indonesia

Pusat Inovasi, Penelitian dan Pengembangan Mekanika Indonesia
Pusatnya Mekanika Indonesia


Mechanical Engineering

Students at work on projects.

Mechanical engineering is one of the broadest and most versatile of the engineering professions.

This is reflected in the portfolio of current activities in the department, one that has widened rapidly in the past decade. Today, our faculty are involved in projects ranging from the use of nanoengineering to develop thermoelectric energy converters to the use of active control of for efficient combustion; from the design of miniature robots for extraterrestrial exploration to the creation of needle-free drug injectors; from the design of low-cost radio-frequency identification chips to the development of advance numerical simulation techniques; from the development of unmanned underwater vehicles to the invention of cost-effective photovoltaic cells; from the desalination of seawater to the fabrication of 3-D nanostructures out of 2-D substrates.

ME recognizes that its future lies in seven key "thrust areas" that will define its research and scholarly agenda. These areas have their foundations rooted in the Institute's 100-plus year history of research defined by the Scientific Method, their vibrant growth by the cross-pollination of interdisciplinary studies, and a potential yield of inventions and innovations only limited by the imagination and ingenuity of its faculty, researchers and students. They are:

Mechanics

Design, Manufacturing, & Product Development

Controls, Instrumentation & Robotics

Energy Science & Engineering

Ocean Science & Engineering

Bioengineering

Micro and Nano Engineering

More than two-dozen research laboratories and centers provide ME faculty, research scientists, post-doctoral associates and undergraduate and graduate students the opportunities to meet the challenges of the future by developing ground-breaking innovations today.

Department of Mechanical Engineering links

Visit the MIT Department of Mechanical Engineering home page at:
http://meche.mit.edu/

Review the MIT Department of Mechanical Engineering curriculum at:
http://ocw.mit.edu/OcwWeb/web/resources/curriculum/index.htm#2

Learn more about MIT Engineering:
http://engineering.mit.edu/

Online Resources:

Patera, Anthony. Real-Time Reliable Continuum Mechanics Computations.
http://augustine.mit.edu/


Updated within the past 180 days

MIT Course #Course TitleTerm

2.000How and Why Machines WorkSpring 2002

2.001Mechanics & Materials IFall 2006

2.002Mechanics and Materials IISpring 2004

2.003Modeling Dynamics and Control ISpring 2005

2.003JDynamics and Vibration (13.013J)Fall 2002

2.003JDynamics and Control IFall 2007

2.003JDynamics and Control ISpring 2007

2.004Modeling Dynamics and Control IISpring 2003

2.004Systems, Modeling, and Control IIFall 2007
NEW
2.004Dynamics and Control IISpring 2008

2.007Design and Manufacturing ISpring 2005

2.008Design and Manufacturing IISpring 2003

2.008Design and Manufacturing IISpring 2004

2.00BToy Product DesignSpring 2008

2.011Introduction to Ocean Science and EngineeringSpring 2006

2.016Hydrodynamics (13.012)Fall 2005

2.017JDesign of Systems Operating in Random EnvironmentsSpring 2006

2.019Design of Ocean SystemsFall 2005

2.030JIntroduction to Modeling and SimulationSpring 2006

2.038JThe Art of Approximation in Science and EngineeringSpring 2008

2.050JNonlinear Dynamics I: ChaosFall 2006
NEW
2.110JInformation and EntropySpring 2008

2.12Introduction to RoboticsFall 2005

2.14Analysis and Design of Feedback Control SystemsSpring 2007

2.140Analysis and Design of Feedback Control SystemsSpring 2007
NEW
2.51Intermediate Heat and Mass TransferFall 2008

2.611Marine Power and PropulsionFall 2006

2.612Marine Power and PropulsionFall 2006

2.66JFundamentals of Energy in BuildingsFall 2003

2.670Mechanical Engineering ToolsJanuary (IAP) 2004

2.672Projects LaboratorySpring 2004

2.673JBiological Engineering II: Instrumentation and MeasurementFall 2006

2.71OpticsFall 2004

2.710OpticsFall 2004

2.72Elements of Mechanical DesignSpring 2006

2.737MechatronicsSpring 1999

2.772JStatistical Thermodynamics of Biomolecular Systems (BE.011J)Spring 2004

2.772JThermodynamics of Biomolecular SystemsFall 2005

2.790JIntroduction to Bioengineering (BE.010J)Spring 2006

2.791JQuantitative Physiology: Cells and TissuesFall 2004

2.792JQuantitative Physiology: Organ Transport SystemsSpring 2004

2.793JFields, Forces and Flows in Biological SystemsSpring 2007

2.794JQuantitative Physiology: Cells and TissuesFall 2004

2.797JMolecular, Cellular, and Tissue BiomechanicsFall 2006

2.96Management in EngineeringFall 2004

2.9712nd Summer Introduction to DesignJanuary (IAP) 2003

2.993Designing Paths to PeaceFall 2002

2.993Special Topics in Mechanical Engineering: The Art and Science of Boat DesignJanuary (IAP) 2007

2.993JIntroduction to Numerical Analysis for Engineering (13.002J)Spring 2005

2.996Designing Paths to PeaceFall 2002

2.THAUndergraduate Thesis for Course 2-AJanuary (IAP) 2007
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Updated within the past 180 days

MIT Course #Course TitleTerm

2.032DynamicsFall 2004

2.034JNonlinear Dynamics and WavesSpring 2007

2.035Special Topics in Mathematics with Applications: Linear Algebra and the Calculus of VariationsSpring 2007

2.036JNonlinear Dynamics and ChaosFall 2004

2.062JWave PropagationFall 2006

2.067Advanced Structural Dynamics and Acoustics (13.811)Spring 2004

2.068Computational Ocean Acoustics (13.853)Spring 2003

2.080JStructural Mechanics (13.10J)Fall 2002

2.081JPlates and ShellsSpring 2007

2.082Ship Structural Analysis & Design (13.122)Spring 2003

2.084JStructural Mechanics in Nuclear Power TechnologyFall 2006

2.093Computer Methods in DynamicsFall 2002
NEW
2.094Finite Element Analysis of Solids and FluidsSpring 2008

2.096JIntroduction to Numerical Simulation (SMA 5211)Fall 2003

2.097JNumerical Methods for Partial Differential Equations (SMA 5212)Spring 2003

2.098Optimization Methods (SMA 5213)Fall 2004

2.111JQuantum ComputationFall 2003

2.14Analysis and Design of Feedback Control SystemsSpring 2007

2.140Analysis and Design of Feedback Control SystemsSpring 2007

2.141Modeling and Simulation of Dynamic SystemsFall 2006

2.154Maneuvering and Control of Surface and Underwater Vehicles (13.49)Fall 2004

2.156JDynamics of Nonlinear SystemsFall 2003

2.158JComputational GeometrySpring 2003

2.159JFoundations of Software EngineeringFall 2000

2.160Identification, Estimation, and LearningSpring 2006
NEW
2.161Signal Processing: Continuous and DiscreteFall 2008

2.171Analysis and Design of Digital Control SystemsFall 2006

2.20Marine Hydrodynamics (13.021)Spring 2005

2.22Design Principles for Ocean Vehicles (13.42)Spring 2005

2.23Hydrofoils and PropellersSpring 2007

2.24Ocean Wave Interaction with Ships and Offshore Energy Systems (13.022)Spring 2002

2.25Advanced Fluid MechanicsFall 2005

2.26Compressible Fluid DynamicsSpring 2004

2.27Turbulent Flow and TransportSpring 2002

2.29Numerical Marine Hydrodynamics (13.024)Spring 2003

2.29Numerical Fluid MechanicsSpring 2007

2.372JDesign and Fabrication of Microelectromechanical DevicesSpring 2007

2.391JSubmicrometer and Nanometer TechnologySpring 2006

2.57Nano-to-Macro Transport ProcessesFall 2004

2.58JRadiative TransferSpring 2006

2.59JThermal Hydraulics in Power TechnologySpring 2007

2.60Fundamentals of Advanced Energy ConversionSpring 2004

2.61Internal Combustion EnginesSpring 2004

2.611Marine Power and PropulsionFall 2006

2.612Marine Power and PropulsionFall 2006

2.62JFundamentals of Advanced Energy ConversionSpring 2004

2.64JSuperconducting MagnetsSpring 2003

2.65JSustainable EnergySpring 2005

2.65JSustainable EnergyJanuary (IAP) 2007

2.693Principles of Oceanographic Instrument Systems -- Sensors and Measurements (13.998)Spring 2004

2.701Introduction to Naval Architecture (13.400)Fall 2004

2.71OpticsFall 2004

2.710OpticsFall 2004

2.717JOptical EngineeringSpring 2002

2.739JProduct Design and DevelopmentSpring 2006

2.75Precision Machine DesignFall 2001

2.76Multi-Scale System DesignFall 2004

2.760Multi-Scale System DesignFall 2004

2.761JNoninvasive Imaging in Biology and MedicineFall 2005

2.771JBiomedical Information Technology (BE.453J)Spring 2005

2.782JDesign of Medical Devices and ImplantsSpring 2006

2.785JCell-Matrix MechanicsSpring 2004

2.795JFields, Forces, and Flows in Biological Systems (BE.430J)Fall 2004

2.798JMolecular, Cellular and Tissue Biomechanics (BE.410J)Spring 2003

2.79JBiomaterials-Tissue Interactions (BE.441)Fall 2003

2.800TribologyFall 2004
NEW
2.830JControl of Manufacturing ProcessesSpring 2008

2.851JSystem Optimization and Analysis for ManufacturingSummer 2003

2.852Manufacturing Systems AnalysisSpring 2004

2.854Manufacturing Systems I (SMA 6304)Fall 2004

2.875Mechanical Assembly and Its Role in Product DevelopmentFall 2004

2.882System Design and Analysis based on AD and Complexity TheoriesSpring 2005

2.890JProseminar in ManufacturingFall 2005

2.963Engineering Risk-Benefit AnalysisSpring 2007

2.964Economics of Marine Transportation IndustriesFall 2006

2.994MADM with Applications in Material Selection and Optimal DesignJanuary (IAP) 2007

2.996Sailing Yacht Design (13.734)Fall 2003

2.996Biomedical Devices Design LaboratoryFall 2007

2.997Decision Making in Large Scale SystemsSpring 2004

Sabtu, 30 Mei 2009

Pendidikan Mekanika Klasik

Classical mechanics

From Wikipedia

Add & Edited By:

Angga Fuja W., Arip Nurahman, Dzikri Rahmat R., Deden Anugrah H., Cecepullah, Bambang Achdiat,

Rizkiana Putra M., Iqbal R., Purwanto, Yogaswara A., Rulli Alfian at all

Department of Physics
Faculty of Sciences and Mathematics, Indonesia University of Education

and

Follower Open Course Ware at Massachusetts Institute of Technology
Cambridge, USA
Department of Physics
http://web.mit.edu/physics/
http://ocw.mit.edu/OcwWeb/Physics/index.htm
&
Aeronautics and Astronautics Engineering
http://web.mit.edu/aeroastro/www/
http://ocw.mit.edu/OcwWeb/Aeronautics-and-Astronautics/index.htm















Classical mechanics (commonly confused with Newtonian mechanics, which is a subfield thereof) is used for describing the motion of macroscopic objects, from projectiles to parts of machinery, as well as astronomical objects, such as spacecraft, planets, stars, and galaxies. It produces very accurate results within these domains, and is one of the oldest and largest subjects in science and technology.

Besides this, many related specialties exist, dealing with gases, liquids, and solids, and so on. Classical mechanics is enhanced by special relativity for objects moving with high velocity, approaching the speed of light; general relativity is employed to handle gravitation at a deeper level; and quantum mechanics handles the wave-particle duality of atoms and molecules.

In physics, classical mechanics is one of the two major sub-fields of study in the science of mechanics, which is concerned with the set of physical laws governing and mathematically describing the motions of bodies and aggregates of bodies. The other sub-field is quantum mechanics.

The term classical mechanics was coined in the early 20th century to describe the system of mathematical physics begun by Isaac Newton and many contemporary 17th century workers, building upon the earlier astronomical theories of Johannes Kepler, which in turn were based on the precise observations of Tycho Brahe and the studies of terrestrial projectile motionGalileo, but before the development of quantum physics and relativity. Therefore, some sources exclude so-called "relativistic physics" from that category. However, a number of modern sources do include Einstein's mechanics, which in their view represents classical mechanics in its most developed and most accurate form. The initial stage in the development of classical mechanics is often referred to as Newtonian mechanics, and is associated with the physical concepts employed by and the mathematical methods invented by Newton himself, in parallel with Leibniz, and others. This is further described in the following sections. More abstract and general methods include Lagrangian mechanics and Hamiltonian mechanics. While the terms classical mechanics and Newtonian mechanics are usually considered equivalent (if relativity is excluded), much of the content of classical mechanics was created in the 18th and 19th centuries and extends considerably beyond (particularly in its use of analytical mathematics) the work of Newton. of

Contents


Classical mechanics
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The SI derived units with kg, m and s
displacement m
speed m s−1
acceleration m s−2
jerk m s−3
specific energy m² s−2
absorbed dose rate m² s−3
moment of inertia kg m²
momentum kg m s−1
angular momentum kg m² s−1
force kg m s−2
torque kg m² s−2
energy kg m² s−2
power kg m² s−3
pressure kg m−1 s−2
surface tension kg s−2
irradiance kg s−3
kinematic viscosity m² s−1
dynamic viscosity kg m−1 s


Classical Mechanics

an introductory course




Richard Fitzpatrick


Associate Professor of Physics


The University of Texas at Austin





Arip Nurahman
Guru dan Dosen Profesional

Jumat, 29 Mei 2009

Introduction to Classics Mechanics



Major sources:

The sources which I consulted most frequently whilst developing this course are:
Analytical Mechanics:
G.R. Fowles, Third edition (Holt, Rinehart, & Winston, New York NY, 1977).
Physics:
R. Resnick, D. Halliday, and K.S. Krane, Fourth edition, Vol. 1 (John Wiley & Sons, New York NY, 1992).
Encyclopædia Brittanica:
Fifteenth edition (Encyclopædia Brittanica, Chicago IL, 1994).
Physics for scientists and engineers:
R.A. Serway, and R.J. Beichner, Fifth edition, Vol. 1 (Saunders College Publishing, Orlando FL, 2000).

What is classical mechanics?

Classical mechanics is the study of the motion of bodies (including the special case in which bodies remain at rest) in accordance with the general principles first enunciated by Sir Isaac Newton in his Philosophiae Naturalis Principia Mathematica (1687), commonly known as the Principia. Classical mechanics was the first branch of Physics to be discovered, and is the foundation upon which all other branches of Physics are built. Moreover, classical mechanics has many important applications in other areas of science, such as Astronomy (e.g., celestial mechanics), Chemistry (e.g., the dynamics of molecular collisions), Geology (e.g., the propagation of seismic waves, generated by earthquakes, through the Earth's crust), and Engineering (e.g., the equilibrium and stability of structures). Classical mechanics is also of great significance outside the realm of science. After all, the sequence of events leading to the discovery of classical mechanics--starting with the ground-breaking work of Copernicus, continuing with the researches of Galileo, Kepler, and Descartes, and culminating in the monumental achievements of Newton--involved the complete overthrow of the Aristotelian picture of the Universe, which had previously prevailed for more than a millennium, and its replacement by a recognizably modern picture in which humankind no longer played a privileged role.

In our investigation of classical mechanics we shall study many different types of motion, including:


Translational motion--motion by which a body shifts from one point in space to another (e.g., the motion of a bullet fired from a gun).

Rotational motion--motion by which an extended body changes orientation, with respect to other bodies in space, without changing position (e.g., the motion of a spinning top).

Oscillatory motion--motion which continually repeats in time with a fixed period (e.g., the motion of a pendulum in a grandfather clock).

Circular motion--motion by which a body executes a circular orbit about another fixed body [e.g., the (approximate) motion of the Earth about the Sun].
Of course, these different types of motion can be combined: for instance, the motion of a properly bowled bowling ball consists of a combination of translational and rotational motion, whereas wave propagation is a combination of translational and oscillatory motion. Furthermore, the above mentioned types of motion are not entirely distinct: e.g., circular motion contains elements of both rotational and oscillatory motion. We shall also study statics: i.e., the subdivision of mechanics which is concerned with the forces that act on bodies at rest and in equilibrium. Statics is obviously of great importance in civil engineering: for instance, the principles of statics were used to design the building in which this lecture is taking place, so as to ensure that it does not collapse.


mks units

The first principle of any exact science is measurement. In mechanics there are three fundamental quantities which are subject to measurement:
  1. Intervals in space: i.e., lengths.
  2. Quantities of inertia, or mass, possessed by various bodies.
  3. Intervals in time.
Any other type of measurement in mechanics can be reduced to some combination of measurements of these three quantities.

Each of the three fundamental quantities--length, mass, and time--is measured with respect to some convenient standard. The system of units currently used by all scientists, and most engineers, is called the mks system--after the first initials of the names of the units of length, mass, and time, respectively, in this system: i.e., the meter, the kilogram, and the second.

The mks unit of length is the meter (symbol m), which was formerly the distance between two scratches on a platinum-iridium alloy bar kept at the International Bureau of Metric Standard in Sèvres, France, but is now defined as the distance occupied by $1,650,763.73$ wavelengths of light of the orange-red spectral line of the isotope Krypton 86 in vacuum.

The mks unit of mass is the kilogram (symbol kg), which is defined as the mass of a platinum-iridium alloy cylinder kept at the International Bureau of Metric Standard in Sèvres, France.

The mks unit of time is the second (symbol s), which was formerly defined in terms of the Earth's rotation, but is now defined as the time for $9,192,631,770$ oscillations associated with the transition between the two hyperfine levels of the ground state of the isotope Cesium 133.

In addition to the three fundamental quantities, classical mechanics also deals with derived quantities, such as velocity, acceleration, momentum, angular momentum, etc. Each of these derived quantities can be reduced to some particular combination of length, mass, and time. The mks units of these derived quantities are, therefore, the corresponding combinations of the mks units of length, mass, and time. For instance, a velocity can be reduced to a length divided by a time. Hence, the mks units of velocity are meters per second:

\begin{displaymath}[v]= \frac{[L]}{[T]} = {\rm m s^{-1}}. \end{displaymath} (1)

Here, $v$ stands for a velocity, $L$ for a length, and $T$ for a time, whereas the operator $[\cdots]$ represents the units, or dimensions, of the quantity contained within the brackets. Momentum can be reduced to a mass times a velocity. Hence, the mks units of momentum are kilogram-meters per second:
\begin{displaymath}[p]= [M][v] = \frac{[M][L]}{[T]} = {\rm kg m s^{-1}}. \end{displaymath} (2)

Here, $p$ stands for a momentum, and $M$ for a mass. In this manner, the mks units of all derived quantities appearing in classical dynamics can easily be obtained.

Standard prefixes

mks units are specifically designed to conveniently describe those motions which occur in everyday life. Unfortunately, mks units tend to become rather unwieldy when dealing with motions on very small scales (e.g., the motions of molecules) or very large scales (e.g., the motion of stars in the Galaxy). In order to help cope with this problem, a set of standard prefixes has been devised, which allow the mks units of length, mass, and time to be modified so as to deal more easily with very small and very large quantities: these prefixes are specified in Tab. 1. Thus, a kilometer (km) represents $10^3$m, a nanometer (nm) represents $10^{-9}$m, and a femtosecond (fs) represents $10^{-15}$s. The standard prefixes can also be used to modify the units of derived quantities.


Table 1: Standard prefixes
Factor Prefix Symbol Factor Prefix Symbol
$10^{18}$ exa- E $10^{-1}$ deci- d
$10^{15}$ peta- P $10^{-2}$ centi- c
$10^{12}$ tera- T $10^{-3}$ milli- m
$10^{9}$ giga- G $10^{-6}$ micro- $\mu$
$10^{6}$ mega- M $10^{-9}$ nano- n
$10^{3}$ kilo- k $10^{-12}$ pico- p
$10^{2}$ hecto- h $10^{-15}$ femto- f
$10^{1}$ deka- da $10^{-18}$ atto- a

Other units

The mks system is not the only system of units in existence. Unfortunately, the obsolete cgs (centimeter-gram-second) system and the even more obsolete fps (foot-pound-second) system are still in use today, although their continued employment is now strongly discouraged in science and engineering (except in the US!). Conversion between different systems of units is, in principle, perfectly straightforward, but, in practice, a frequent source of error. Witness, for example, the recent loss of the Mars Climate Orbiter because the engineers who designed its rocket engine used fps units whereas the NASA mission controllers employed mks units. Table 2 specifies the various conversion factors between mks, cgs, and fps units. Note that, rather confusingly (unless you are an engineer in the US!), a pound is a unit of force, rather than mass. Additional non-standard units of length include the inch ( $1 {\rm ft} = 12 {\rm in}$), the yard ( $1 {\rm ya} = 3 {\rm ft}$), and the mile ( $1 {\rm mi} = 5,280 {\rm ft}$). Additional non-standard units of mass include the ton (in the US, $1 {\rm ton} = 2,000 {\rm lb}$; in the UK, $1 {\rm ton} = 2,240  {\rm lb}$), and the metric ton ( $1 {\rm tonne} = 1,000  {\rm kg}$). Finally, additional non-standard units of time include the minute ( $1 {\rm min} = 60 {\rm s}$), the hour ( $1 {\rm hr} = 3,600 {\rm s}$), the day ( $1 {\rm da} = 86,400 {\rm s}$), and the year ( $1 {\rm yr} = 365.26 {\rm da} = 31,558,464 {\rm s}$).


Table 2: Conversion factors
1cm $=$ $10^{-2}$m
1g $=$ $10^{-3}$kg
1ft $=$ $0.3048$m
1lb $=$ $4.448$N
1slug $=$ $14.59$kg


Precision and significant figures

In this course, you are expected to perform calculations to a relative accuracy of 1%: i.e., to three significant figures. Since rounding errors tend to accumulate during lengthy calculations, the easiest way in which to achieve this accuracy is to perform all intermediate calculations to four significant figures, and then to round the final result down to three significant figures. If one of the quantities in your calculation turns out to the the small difference between two much larger numbers, then you may need to keep more than four significant figures. Incidentally, you are strongly urged to use scientific notation in all of your calculations: the use of non-scientific notation is generally a major source of error in this course. If your calculators are capable of operating in a mode in which all numbers (not just very small or very large numbers) are displayed in scientific form then you are advised to perform your calculations in this mode.

Dimensional analysis

As we have already mentioned, length, mass, and time are three fundamentally different quantities which are measured in three completely independent units. It, therefore, makes no sense for a prospective law of physics to express an equality between (say) a length and a mass. In other words, the example law
\begin{displaymath} m = l, \end{displaymath} (3)

where $m$ is a mass and $l$ is a length, cannot possibly be correct. One easy way of seeing that Eq. (3) is invalid (as a law of physics), is to note that this equation is dependent on the adopted system of units: i.e., if $m=l$ in mks units, then $m\neq l$ in fps units, because the conversion factors which must be applied to the left- and right-hand sides differ. Physicists hold very strongly to the assumption that the laws of physics possess objective reality: in other words, the laws of physics are the same for all observers. One immediate consequence of this assumption is that a law of physics must take the same form in all possible systems of units that a prospective observer might choose to employ. The only way in which this can be the case is if all laws of physics are dimensionally consistent: i.e., the quantities on the left- and right-hand sides of the equality sign in any given law of physics must have the same dimensions (i.e., the same combinations of length, mass, and time). A dimensionally consistent equation naturally takes the same form in all possible systems of units, since the same conversion factors are applied to both sides of the equation when transforming from one system to another.

As an example, let us consider what is probably the most famous equation in physics:

\begin{displaymath} E = m c^2. \end{displaymath} (4)

Here, $E$ is the energy of a body, $m$ is its mass, and $c$ is the velocity of light in vacuum. The dimensions of energy are $[M][L^2]/[T^2]$, and the dimensions of velocity are $[L]/[T]$. Hence, the dimensions of the left-hand side are $[M][L^2]/[T^2]$, whereas the dimensions of the right-hand side are $[M] ([L]/[T])^2= [M][L^2]/[T^2]$. It follows that Eq. (4) is indeed dimensionally consistent. Thus, $E=m c^2$ holds good in mks units, in cgs units, in fps units, and in any other sensible set of units. Had Einstein proposed $E=m c$, or $E=m c^3$, then his error would have been immediately apparent to other physicists, since these prospective laws are not dimensionally consistent. In fact, $E=m c^2$ represents the only simple, dimensionally consistent way of combining an energy, a mass, and the velocity of light in a law of physics.

The last comment leads naturally to the subject of dimensional analysis: i.e., the use of the idea of dimensional consistency to guess the forms of simple laws of physics. It should be noted that dimensional analysis is of fairly limited applicability, and is a poor substitute for analysis employing the actual laws of physics; nevertheless, it is occasionally useful. Suppose that a special effects studio wants to film a scene in which the Leaning Tower of Pisa topples to the ground. In order to achieve this, the studio might make a scale model of the tower, which is (say) 1m tall, and then film the model falling over. The only problem is that the resulting footage would look completely unrealistic, because the model tower would fall over too quickly. The studio could easily fix this problem by slowing the film down. The question is by what factor should the film be slowed down in order to make it look realistic?

Figure 1: The Leaning Tower of Pisa
\begin{figure} \epsfysize =2in \centerline{\epsffile{pisa.eps}} \end{figure}

Although, at this stage, we do not know how to apply the laws of physics to the problem of a tower falling over, we can, at least, make some educated guesses as to what factors the time $t_f$ required for this process to occur depends on. In fact, it seems reasonable to suppose that $t_f$ depends principally on the mass of the tower, $m$, the height of the tower, $h$, and the acceleration due to gravity, $g$. See Fig. 1. In other words,

\begin{displaymath} t_f = C m^x h^y g^z, \end{displaymath} (5)

where $C$ is a dimensionless constant, and $x$, $y$, and $z$ are unknown exponents. The exponents $x$, $y$, and $z$ can be determined by the requirement that the above equation be dimensionally consistent. Incidentally, the dimensions of an acceleration are $[L]/[T^2]$. Hence, equating the dimensions of both sides of Eq. (5), we obtain
\begin{displaymath}[T]= [M]^x [L]^y \left(\frac{[L]}{[T^2]}\right)^z. \end{displaymath} (6)

We can now compare the exponents of $[L]$, $[M]$, and $[T]$ on either side of the above expression: these exponents must all match in order for Eq. (5) to be dimensionally consistent. Thus,
$\displaystyle 0$ $\textstyle =$ $\displaystyle y + z,$ (7)
$\displaystyle 0$ $\textstyle =$ $\displaystyle x,$ (8)
$\displaystyle 1$ $\textstyle =$ $\displaystyle -2 z.$ (9)

It immediately follows that $x=0$, $y=1/2$, and $z=-1/2$. Hence,
\begin{displaymath} t_f = C  \sqrt{\frac{h}{g}}. \end{displaymath} (10)

Now, the actual tower of Pisa is approximately 100m tall. It follows that since $t_f\propto \sqrt{h}$ ($g$ is the same for both the real and the model tower) then the 1m high model tower falls over a factor of $\sqrt{100/1}=10$ times faster than the real tower. Thus, the film must be slowed down by a factor 10 in order to make it look realistic.

Worked example 1.1: Conversion of units

Question: Farmer Jones has recently brought a 40 acre field and wishes to replace the fence surrounding it. Given that the field is square, what length of fencing (in meters) should Farmer Jones purchase? Incidentally, 1 acre equals 43,560 square feet.

Answer: If 1 acre equals 43,560 ${\rm ft}^2$ and 1 ft equals $0.3048 {\rm m}$ (see Tab. 2) then

\begin{displaymath} 1 {\rm acre} = 43560 \times (0.3048)^2 = 4.047\times 10^3 {\rm m}^2. \end{displaymath}

Thus, the area of the field in mks units is
\begin{displaymath} A = 40\times 4.047\times 10^3 = 1.619\times 10^5 {\rm m}^2. \end{displaymath}

Now, a square field with sides of length $l$ has an area $A=l^2$ and a circumference $D=4l$. Hence, $D=4\sqrt{A}$. It follows that the length of the fence is
\begin{displaymath} D = 4\times \sqrt{1.619\times 10^5} = 1.609\times 10^3  {\rm m}. \end{displaymath}



Worked example 1.2: Tire pressure

Question: The recommended tire pressure in a Honda Civic is 28 psi (pounds per square inch). What is this pressure in atmospheres (1 atmosphere is $10^5 {\rm N} {\rm m}^{-2}$)?

Answer: First, 28 pounds per square inch is the same as $28\times (12)^2 = 4032$ pounds per square foot (the standard fps unit of pressure). Now, 1 pound equals $4.448$ Newtons (the standard SI unit of force), and 1 foot equals $0.3048$m (see Tab. 2). Hence,

\begin{displaymath} P = 4032\times (4.448) / (0.3048)^2 = 1.93\times 10^5 {\rm N}{\rm m}^{-2}. \end{displaymath}

It follows that 28 psi is equivalent to $1.93$ atmospheres.


Worked example 1.3: Dimensional analysis

Question: The speed of sound $v$ in a gas might plausibly depend on the pressure $p$, the density $\rho$, and the volume $V$ of the gas. Use dimensional analysis to determine the exponents $x$, $y$, and $z$ in the formula
\begin{displaymath} v = C p^x \rho^y V^z, \end{displaymath}

where $C$ is a dimensionless constant. Incidentally, the mks units of pressure are kilograms per meter per second squared.

Answer: Equating the dimensions of both sides of the above equation, we obtain

\begin{displaymath} \frac{[L]}{[T]} = \left(\frac{[M]}{[T^2][L]}\right)^x\left( \frac{[M]}{[L^3]}\right)^y [L^3]^z. \end{displaymath}

A comparison of the exponents of $[L]$, $[M]$, and $[T]$ on either side of the above expression yields
$\displaystyle 1$ $\textstyle =$ $\displaystyle -x -3 y+ 3z,$
$\displaystyle 0$ $\textstyle =$ $\displaystyle x + y,$
$\displaystyle -1$ $\textstyle =$ $\displaystyle -2 x.$

The third equation immediately gives $x=1/2$; the second equation then yields $y=-1/2$; finally, the first equation gives $z=0$. Hence,
\begin{displaymath} v = C \sqrt{\frac{p}{\rho}}. \end{displaymath}



Added & Edited By:

Arip Nurahman
&
Kawan-kawan

Pendidikan Fisika, FPMIPA, Universitas Pendidikan Indonesia
&
Follower Open Course Ware at MIT-Harvard University, Cambridge. USA.

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